When combined with a Finishing Move like Dragon Claw you can choose when to utilize your charges and how.ĭragon Talon * is the primary finisher move. Charge 1 drops a Fiery Meteor, Charge 2 gives a Chain Lightning effect dealing Lightning Damage, and charge 3 releases a circular patterned Cold Damage attack that Freezes Monsters. It gains up to 3 Charge orbs from successful melee hits. ❌ Spider Forest + Spider Cavern - Low Density, Few Elite Groups ❌ Burial Grounds + Crypt + Mausoleum - Low Density, Trash Mobility, ![]() ❌ Arreat Plateau - Low Density, Few Elite Groups ❌ Blood Moor + Den of Evil - Low Density, Few Elite Groups ✔ Tristram - High Density, Many Elite Groups Worst ✔ Chaos Sanctuary - High Density, Many Elite Groups, Bosses ✔ Worldstone Keep + Throne of Destruction - High Density, Many Elite Groups ✔ Tal Rasha's Tombs - High Density, Many Elite Groups ✔ The Secret Cow Level - High Density, Easy Mobility Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List. With the Sunder Charm Setup, more Terror Zones become accessible. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. You don't need Crushing Blow for most farming zones. You can also replace your Gore Rider Myrmidon Greaves with Rare Myrmidon Greaves. To Min-Max efficiency in any Zone you farm you can use Cold Rupture, or Flame RiftĬounteract the negative effects of Sundering Charms with your small Charms. The Standard variant of this build utilizes Crack of the Heavens as the primary focus is Lightning Damage. With the 4 damage types you never necessarily NEED to use a Sundering Charm.
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